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I suggest this little variation: no result give 2 points, yes but is free and Yes cost 1 point.

This makes the choices important and the "no's" don't slow down the game too much.

Since I play a lot of white box the maximum number of tokens is LVL+4

Thank you for this! We are forever brainstorming new ways to play Key & Token in the Randomless Renaissance discord server. Come join us https://discord.com/invite/pAzxMjfK45

(+1)

I have been enjoying experimenting using Key and Token for solo, but limiting how many tokens I use to 6. I like how I can gain tokens with the Yes/No/Complications, but at some I have to take action and spend the tokens.

Thank you for this, Brian. Adding a maximum number of tokens is an excellent idea and I may suggest this in the rules.

I also have experimented with having to spend more tokens for a better success for critical actions, with failing forward costing less.

This is great, thank you. I will try this in the next playtest. I’m glad you are finding the system useful!