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A good chassis, with 1 - focus on player agency over character agency for extra narrative reach 2 - focus on dramatic action rather than succcess/failure to make the game about players emotions rather than character success Answers an old question : https://rickard80.github.io/storygames/?21109

This is great. Thank you, DeReel.

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Hi! This is awesome. Can you make a Canva of this? I want to make an spanish version

Thank you so much. Sure, here is a template of the master file I used to make this: Canva Template.

A Spanish version sounds great. I’ll link to it in this game’s description when it’s available.

Thanks! 🤩

here you have!
https://www.canva.com/design/DAFLXVhMYc8/0z4cxePxnH-BWYBVSAuB4A/view?utm_content...

Hey, I’m getting a 404 “page not found” error with this link. Looking forward to seeing it!

Take two 😂

https://www.canva.com/design/DAFLXVhMYc8/0z4cxePxnH-BWYBVSAuB4A/view?utm_content=DAFLXVhMYc8&utm_campaign=designshare&utm_medium=link2&utm_source=sharebutton

Fantastic, well done! Feel free to make a page for this if you like :)

So every participant creates 1 character + chooses 1 key for every scene? Or? What is the relationship/difference between characters and keys?

Thank you for your question! That’s right, generally one character and one key per scene but a player can play more of each if they want to within the narrative.

Keys replace the setting elements found in other games based on Belonging Outside Belonging. In those games, setting elements are all the pieces of a game usually controlled by a Gamemaster. They are aspects of the setting that the characters can interact with.

Anything can be a Key. The trees in a scene, the sound of a tractor tumbling along the country path, a flock of birds.

The difference between Character and Key is that you own your Character, only you decide what they can do. Nobody owns a Key, and anyone can collectively use any key to drive the narrative.

thanks for making that clear

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Pure BoB.  Love it.  Thx for turning me on to you business card game.  Yes, your safety tools innovation is great!

Davey

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What a really solid, simple yet effective, deconstruction of token-based systems! I love it!

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deconstruction? I think i meant to say distillation lol

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Thank you, Viditya, I’m really glad you like the game!

I think Key & Token could count as both. I had a great time researching the different ways people have approached token mechanics. I love to breakdown complex systems into smaller components and make something new.

I wonder what people will make from this? So exciting!

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This is really interesting. I can’t wait to do something with it and to see what other people do. Nice job. And I appreciate you including the game text on the main page too.

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Thank you for the kind words! I’m very much looking forward to seeing what people do with this and I hope the game inspires more people to create and play around with this style of roleplay. If you do make something inspired by Key & Token, please let me know.